翻訳と辞書
Words near each other
・ Flomoxef
・ Flon
・ Flond
・ Flonellis, California
・ FloNetwork
・ Flong
・ Flonheim
・ Flonti River
・ Flonzaley Quartet
・ Flood
・ Flood (Baxter novel)
・ Flood (Boris album)
・ Flood (disambiguation)
・ Flood (Doyle novel)
・ Flood (film)
Flood (Halo)
・ Flood (Headswim album)
・ Flood (Herbie Hancock album)
・ Flood (Jars of Clay song)
・ Flood (Jeremy Fisher album)
・ Flood (Keren Peles album)
・ Flood (producer)
・ Flood (surname)
・ Flood (The Young Ones)
・ Flood (They Might Be Giants album)
・ Flood (video game)
・ Flood alert
・ Flood arch
・ Flood barrier
・ Flood basalt


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Flood (Halo) : ウィキペディア英語版
Flood (Halo)

The Flood are fictional parasitic alien life forms in the ''Halo'' video game series created by Bungie. They are introduced in ''Halo: Combat Evolved'' as a second enemy faction alongside the Covenant, and return in sequels ''Halo 2'', ''Halo 3'', ''Halo Wars'' and as a gametype in ''Halo 4''. The Flood are driven by a desire to infect any sentient life they encounter, and are depicted as such a threat that the ancient Forerunners were forced to kill themselves and all other sentient life nearly 100,000 years ago in an effort to starve the Flood to death.
The Flood's design and fiction was spearheaded by Bungie artist Robert McLees, who utilized unused concepts from the earlier Bungie game ''Marathon 2''. The ringworld Halo was stripped of many of its large creatures to make the Flood's appearance more startling. Bungie environment artist Vic DeLeon spent six months of pre-production time refining the Flood's fleshy aesthetic and designing the organic interiors of Flood-infested space ships for ''Halo 3''.
The player's discovery of the Flood in ''Halo: Combat Evolved'' is a major plot twist, and was one of the surprises reviewers noted positively upon release. The Flood's return in ''Halo 2'' and ''Halo 3'' was less enthusiastically praised. Reaction to the Flood has varied over the years; while some found the Flood too derivative and a cliché element of science fiction, some others ranked them among the greatest villains of all time.
==Game development==

The Flood were added early in the development of ''Halo: Combat Evolved'', before the game had made its jump from the Macintosh platform to the Xbox. A design for one Flood form appeared as early as 1997. Commenting upon the inception of the Flood, Bungie staff member Chris Butcher noted that "the idea behind the Flood as the forgotten peril that ended a galaxy-spanning empire is a pretty fundamental tenet of good sci-fi. Yeah, and bad sci-fi too." Another inspiration was Christopher Rowley's ''The Vang'' series. The early design for the Flood was done by Bungie artist and writer Robert McLees, who considers himself "the architect" of the Flood; the Flood's roots are reflected in concept art of a "fungal zombie" that McLees did for the earlier Bungie game ''Marathon 2: Durandal''. McLees also did all the early concept art for the Flood.
Based on the behavior of viruses and certain bacteria, the Flood were intended to be "disgusting and nasty".〔 The creatures were constructed from the corpses and bodies of former combatants, so the artists had to make sure the Flood soldiers were recognizable enough while changing their silhouette enough to differentiate them from the uninfected.〔 Many concepts and ideas were discarded due to time constraints—initially, the Flood were intended to convert any species of the alien Covenant into soldiers. "We didn't have the resources to make it happen," McLees recalled, so they modified the game's fiction to suggest that some Covenant were too small or too frail to be combat troops. At one point, the ringworld Halo featured dinosaur-like terrestrial creatures, but these were dropped due to gameplay constraints. An additional consideration was that Bungie felt the presence of other native species would dilute the impact and surprise of the Flood.
For ''Halo 3'', it was decided a new visual language for the Flood was needed. The task of developing the new Flood forms, organic Flood terrain, and other miscellaneous changes fell to Vic DeLeon, Bungie's Senior Environment Artist. With the addition of mutable forms in ''Halo 3'', the only fictional constraint on the designer's imaginations was that the Flood altered the DNA of its victims by digesting.
Early concepts of what became "pure forms" featured the creatures wielding an array of weapons via tendrils, while forms like the Flood Infector and Flood Transport concepts never made it into the final game. Flood-infested structures were designed as angular to counterbalance Flood biomass, as well as provide surfaces for the game's artificial intelligence to exploit and move on. New additions were designed to be multi-purpose; exploding "growth pods" that spew Flood forms were added to the game to adjust pacing, provide instant action, and add to the visuals. Endoscopic pictures provided further inspiration.〔 Bungie used ''Halo 3''s improved capacity for graphics to make a host's sudden transformation into Flood form more dramatic; two different character models and skeletons were fused and swapped in real-time.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Flood (Halo)」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.